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Games, Learning, and Society Learning and Meaning in the Digital Age 1st Edition

SKU: 9781139507752

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Full Title

Games, Learning, and Society Learning and Meaning in the Digital Age 1st Edition

Author(s)

Constance Steinkuehler

Edition

1st Edition

ISBN

9781139507752, 9780521196239, 9780521144520

Publisher

Cambridge University Press

Format

PDF and EPUB

Description

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning – including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.