Additional information
Full Title | Fundamentals of Game Design 3rd Edition |
---|---|
Author(s) | Ernest Adams |
Edition | 3rd Edition |
ISBN | 9780133435719, 9780321929679, 9780133435740 |
Publisher | New Riders PTG |
Format | PDF and EPUB |
Original price was: $65.99.$24.99Current price is: $24.99.
Access Fundamentals of Game Design 3rd Edition Now. Discount up to 90%
Full Title | Fundamentals of Game Design 3rd Edition |
---|---|
Author(s) | Ernest Adams |
Edition | 3rd Edition |
ISBN | 9780133435719, 9780321929679, 9780133435740 |
Publisher | New Riders PTG |
Format | PDF and EPUB |
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Original price was: $65.99.$24.99Current price is: $24.99.
Access Fundamentals of Game Design 3rd Edition Now. Discount up to 90%
Full Title | Fundamentals of Game Design 3rd Edition |
---|---|
Author(s) | Ernest Adams |
Edition | 3rd Edition |
ISBN | 9780133435702, 9780321929679 |
Publisher | New Riders PTG |
Format | PDF and EPUB |
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.