Availability: In Stock

Fundamentals of Game Design 3rd Edition

SKU: 9780133435719

Original price was: $65.99.Current price is: $24.99.

Access Fundamentals of Game Design 3rd Edition Now. Discount up to 90%

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Additional information

Full Title

Fundamentals of Game Design 3rd Edition

Author(s)

Ernest Adams

Edition

3rd Edition

ISBN

9780133435719, 9780321929679, 9780133435740

Publisher

New Riders PTG

Format

PDF and EPUB

Description

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Availability: In Stock

Fundamentals of Game Design 3rd Edition

SKU: 9780133435702

Original price was: $65.99.Current price is: $24.99.

Access Fundamentals of Game Design 3rd Edition Now. Discount up to 90%

Categories: ,

Additional information

Full Title

Fundamentals of Game Design 3rd Edition

Author(s)

Ernest Adams

Edition

3rd Edition

ISBN

9780133435702, 9780321929679

Publisher

New Riders PTG

Format

PDF and EPUB

Description

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.